Brought to Eemia by a mysterious alien race eons ago, THE MECHS are part-biological, part-mechanical beings that have the technological ability to bend space-time. It is the dream of every young Eemian to bond with a mech and become a NAVIGATOR, traveling through space and exploring far-away planets and stars. The mechs share a bond with their Riders that is unlike any other. Using the Mech’s control panel, the navigator can control the planets and move them into alignments around their two suns.
Navigator 1 Contributors
The credits page is organized by different levels of contribution: Exhibition, Anchor Space or Project.
You’re on a project page within the Eemia Anchor Space in the Convergence Station Exhibition.
Creative Leads
- Matt King Lead Artist
Creative Contributors
- Adam Rosen Fabrication Foreman
- Adrian Velazquez Fabricator
- Angel Benedetti Lead UI/UX Designer
- Angel Teague Technical Fabricator
- Becca Sharp Technical Fabricator
- Becky Neil Technical Integrator
- Benjamin Wright Sound Designer
- Brian DuVerneay Electrical Engineer
- Charles Huguenard Sound Technologist
- Charles Tuttle Technical Designer
- Christina McGrady Production Manager
- Christopher Miller Technical Systems Designer
- Christopher Taylor Technical Project Manager
- Collin Stapleton Narrative Lead
- Conor Peterson Technical Integrator
- Cristofer Brodsky Senior Fabricator
- Daniel Bazo Exhibition Creative Engineer
- Danny Sharp Technical Fabricator
- Dre' Gallegos Lead Technical Integrator
- Emily Markwiese Technical Integrator
- Emily Rankin Actor
- Emmett Palaima Sound Technologist
- Eric Heep Audio Programmer
- Erik Anderson XR Developer
- Geoffrey Banzhof Senior Fabricator
- Jerome Morrison Design Technologist, Interactive
- Joel Bartlett Technical Fabricator
- Jon Haas Lighting Designer
- Joseph Carrington Lead Interactive Developer
- Joseph Ulibarri Lead Fabricator
- Josh Wentworth Game Developer
- Julianne Aguilar Narrative Lead
- Kara Kittel XR Developer
- Kevin von Flotow Game Developer
- Kristen Keilman Technical Fabricator
- Laika Young Lead Experience Designer
- Larry Bob Phillips Artist
- Lucian Connole Production Designer
- Lysander Cramer Concept Artist
- Matthew Herald Lead UI/UX Designer
- Meason Wiley Sound Technologist
- Nathan Bloom DevOps Engineer
- Nathaniel Gutierrez Digital Artist
- Paul Groetzinger Sound Designer
- Quinn Bilodeau Fabricator
- Quinn Tincher Senior Artist
- Roderic Linguri Interactive Developer
- Samuel Taccetta Fabricator
- William Robison Digital Fabricator
- Zevin Polzin Lead Interactivity Designer, Programmer