The Real Unreal
VOCS Telephone System in House and Alley
Located in Optic Drift, Neon Kingdom, Lamp Shop Alley, Brrrmuda, The Delaney House, Front Yard, Lobby, The Forest, Glowquarium
The VOCS system is the telecommunications system for the Multiverse. It connects guests to the characters of the worlds they are visiting, to one another, and to exhibits in other cities.
VOCS Telephone System in House and Alley Contributors
The credits page is organized by different levels of contribution: Exhibition, Anchor Space or Project.
You’re on a project page within the Optic Drift Anchor Space in the The Real Unreal Exhibition.
Creative Leads
- Emily Kovalik Creative Producer
- Leo Brown Lead Artist
- Max Neutra Lead Experience Designer
- Sarah Bradley Story Architect
Creative Contributors
- Andrew Cabaniss Senior Software Engineer
- Billiam Rodgers Writer
- Collin Stapleton Writer
- Conor Peterson Technical Director
- Julianne Aguilar Writer
- Michael J. Wilson Writer